Bucknell University VR Experience

(Next/Now) Jan 2021 – Mar 2021
-Created full environment in maya
-animated props in maya
-textured all assets in substance
-implemented into Unity and Playcanvas
-Used Render Doc to take captures of the experience in the oculus to debug and address performance concerns. By editing the render pipeline within unity I was able to provide a well optimized VR experience while maintaining good visuals.
-Final range FPS 95-100