Mid-Senior Technical Artist with a proven track record in shader optimization, game performance tuning, and pipeline
development for AAA and indie games. Recognized for spearheading high-efficiency workflows, mentoring multidisciplinary
teams, and delivering visually stunning results while maintaining optimal performance across platforms. Adept at real-time
rendering, virtual production, and cross-department collaboration to achieve strategic goals.
As a tech artist I'm responsible for game asset implementation, shader development using in engine tools, VFX, rigging, and animation.
I'm responsible for modeling, optimizing, texturing, implementing, and lighting assets into engine for product delivery. Assets range from props, environments, to animations, textures, etc.