Ivan Leon
Ivan Leon
Tech Artist II At Ubisoft
Chicago, United States

Summary

I am an emerging Technical Artist with concrete understanding of real-time CG production pipelines including but not limited to Video Games, AR, VR, and interactive media for a broad range of platforms. When presented with challenging problems I help deliver powerful solutions by bridging the gap between art and tech with my general knowledge in both fields. My goal is to empower my team by providing multidisciplinary solutions while practicing effective knowledge-sharing practices. Beyond the workplace, I am passionate about mentoring the next generation of tech artist by collaborating with organizations like CG Spectrum, Epic Games, and local groups to inspire and guide future talent.

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Skills

Character ModelingCreature ModelingEnvironment ModelingTexturingCreature DesignHLSLShadersPythonc++

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
Visual Studio
Visual Studio
PIX
PIX
Snowdrop
Snowdrop
RenderDoc
RenderDoc
Blender
Blender

Productions

    • Video Game
      XDefiant
    • Year
      2024
    • Role
      Technical Artist II
    • Company
      Ubisoft
    • Commercial / Advertisement
      Morton Salt AR Experience
    • Year
      2021
    • Role
      Technical Artist
    • Company
      Next/Now
    • TV Production
      Michelin Virtual Production Launch
    • Year
      2020
    • Role
      Technical Artist
    • Company
      Next/Now
    • Commercial / Advertisement
      S&C ELECTRIC_MIXED REALITY
    • Year
      2020
    • Role
      Technical Artist
    • Company
      Next/Now

Experience

  • Tech Artist II at Ubisoft
    Sanfransico
    June 2022 - Present

  • Tech Artist at NEXT/NOW
    Tech Artist, United States of America
    March 2021 - June 2022

    As a tech artist I'm responsible for game asset implementation, shader development using in engine tools, VFX, rigging, and animation.

  • 3D Generalist at NEXT/NOW
    Chicago, United States of America
    July 2019 - June 2022

    I'm responsible for modeling, optimizing, texturing, implementing, and lighting assets into engine for product delivery. Assets range from props, environments, to animations, textures, etc.