I am an emerging Technical Artist with concrete understanding of real-time CG production pipelines including but not limited to Video Games, AR, VR, and interactive media for a broad range of platforms. When presented with challenging problems I help deliver powerful solutions by bridging the gap between art and tech with my general knowledge in both fields. My goal is to empower my team by providing multidisciplinary solutions while practicing effective knowledge-sharing practices. Beyond the workplace, I am passionate about mentoring the next generation of tech artist by collaborating with organizations like CG Spectrum, Epic Games, and local groups to inspire and guide future talent.
As a tech artist I'm responsible for game asset implementation, shader development using in engine tools, VFX, rigging, and animation.
I'm responsible for modeling, optimizing, texturing, implementing, and lighting assets into engine for product delivery. Assets range from props, environments, to animations, textures, etc.