Ivan Leon
Ivan Leon
Mid-Senior Technical Artist
Chicago, United States

Summary

Mid-Senior Technical Artist with a proven track record in shader optimization, game performance tuning, and pipeline
development for AAA and indie games. Recognized for spearheading high-efficiency workflows, mentoring multidisciplinary
teams, and delivering visually stunning results while maintaining optimal performance across platforms. Adept at real-time
rendering, virtual production, and cross-department collaboration to achieve strategic goals.

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Skills

ShadersPerformanceHLSLPythonUE5Character ModelingCreature ModelingEnvironment ModelingTexturingc++

Software proficiency

Maya
Maya
Houdini
Houdini
Blender
Blender
ZBrush
ZBrush
Gaea
Gaea
3DCoat
3DCoat
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Snowdrop
Snowdrop
Unity
Unity
PIX
PIX
RenderDoc
RenderDoc
Visual Studio
Visual Studio
C++
C++
Python
Python

Productions

    • Video Game
      XDefiant
    • Year
      2024
    • Role
      Mid - Senior Technical Artist
    • Company
      Ubisoft
    • Commercial / Advertisement
      Weber Grill AR Experience
    • Year
      2022
    • Role
      Technical Artist
    • Company
      Next/Now
    • Commercial / Advertisement
      Boston Children's Hospital Interactive Experiance
    • Year
      2021
    • Role
      Technical Artist
    • Company
      Next/Now
    • Commercial / Advertisement
      Morton Salt AR Experience
    • Year
      2021
    • Role
      Technical Artist
    • Company
      Next/Now
    • TV Production
      Michelin Virtual Production Launch
    • Year
      2020
    • Role
      Technical Artist
    • Company
      Next/Now
    • Commercial / Advertisement
      S&C ELECTRIC_MIXED REALITY
    • Year
      2020
    • Role
      Technical Artist
    • Company
      Next/Now

Experience

  • Mid-Senior Technical Artist at Ubisoft
    Sanfransico
    June 2022 - Present

  • Technical Artist at NEXT/NOW
    Tech Artist
    March 2021 - June 2022

    As a tech artist I'm responsible for game asset implementation, shader development using in engine tools, VFX, rigging, and animation.

  • 3D Generalist at NEXT/NOW
    Chicago, United States of America
    July 2019 - June 2022

    I'm responsible for modeling, optimizing, texturing, implementing, and lighting assets into engine for product delivery. Assets range from props, environments, to animations, textures, etc.