An emerging Tech Artist from Chicago. My vision is to create art that’s not only visually appealing but also optimized and functional. This, along with my passion for learning have allowed me to bring to life amazing games and interactive experiences for the past years.
As a tech artist I'm responsible for game asset implementation, shader development using in engine tools, VFX, rigging, and animation.
I'm responsible for modeling, optimizing, texturing, implementing, and lighting assets into engine for product delivery. Assets range from props, environments, to animations, textures, etc.