Star Atlas

As a Senior Technical Artist at Star Atlas, I built and maintained scalable, high-performance shader pipelines and tools for weapons, environments, and ships across four projects: pod racer, MMO space RTS, open-world explorer, and arena shooter.

As a Senior Technical Artist at Star Atlas, I built and maintained scalable, high-performance shader pipelines and tools for weapons, environments, and ships across four projects: pod racer, MMO space RTS, open-world explorer, and arena shooter.